Changeling the Lost

And so it Begins...
Session begins

Someone, or something, is revealed to be stalking Changelings in the freehold. Four- Penny Peg, August Everfright, Alice Snow, and Brick- Have been found dead. Fear grips the freehold.
The characters ban together to form a motley pledge for the lunar season.

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Into the Hedge!
Session Notes

The session began with the Autumn court receiving secret correspondence. The motley was then called to meet up at 6 (well 7 first) before the 8PM meeting being held by the Winter Queen.

Most of the party did something or other to recover more glamor.

We arrive at the crime scene of Alice Snow. There was a blood trail that ended with a white chalk outline of Alice Snow, over the fence at a residence. The blood trail lead over the fence and onto the property into what we the Motley discovered was a hedge gate. Marc searched for footprints and tracks and found a size 10 men’s imprint that indicated a decent amount of weight and spacing indicates a leisurely pace. However this may be a red herring left unitentionally by police investigators.

It was decided that the party would continue into the hedge to see if we could gather additional information or tracks from the killer. Michael Thorton offered to run and grab some reinforcements while the rest of the group explored the Hedge.

We followed the tracks and were ambushed by to briar wolves (hobgoblins). Mark, Mute Max, Derrek and (Jeremy’s Character) managed to fell the beasts but were then surrounded by eerie purple eyes. Mute Max recognized them as belonging to Rumplestiltskin, the Vizier. Rumplestiltskin offered his hospitality and food from his Hollow in exchange for the story as to what brought them there.

The party consented, shared their food. Then Rumplestiltskin left a photograph and said “oops, I must of dropped it.” Marc took the photograph, then left the Hedge minutes after we entered. We caught up with Michael Thorton and attended the meeting.

The Winter Queen addressed the crowd about the murders of Penny Peg, Brick, August Everfright, and lastly Alice Snow. Each had been from a different court, each died in a different manner. Accusations then began to fly as to who was responsible for which death and what their grievance was. Damnon was accused by a Spring court Fireheart (no name) of the murder of Alice snow.

The winter Queen called order to the court and asked if anyone had any information to bring forward. Marcus strutted boldly to the throne of the Winter Queen and then taking a cue from the absence of his motley mates and the glare of Rumplestiltskin he decided to announce the founding of “Marc’s Motley!”

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Digging for leads
Session Notes

(I think my timeline of events got a bit muddled, feel free to edit this if you want)

The motley split up to continue their investigation. (I think someone checked out a crime scene but didn’t find anything useful?) Mark and Sarah canvased the area around one of the crime scenes asking if anyone recognized the man in the picture Rumpelstiltskin had “dropped” and were informed by an elderly local woman that he had bought her coffee at the Air and Space the week before. Mark also talked to DayDay about getting a P.I. to find the mystery man.

Mark went home to sleep off a long night of work. Michael went to the museum to speak with the cafe employees regarding the man but though they recognized him, they were unable to provide any more useful info. In the meantime, Alice and Sarah investigated another crime scene and found a hedge gate nearby and a strange black rose a few minutes walk away. Max, Derek, and Michael joined them to investigate the hedge gate. Upon their return to the area, they noticed another changeling going through the gate. The party followed him through the gate and down the path deep into the hedge.

During their pursuit, the party came across what seemed like a young Swimmerskin in distress. Due to their suspicion of anything in the Hedge, the party offered to help her only if she agreed to a mutual non-aggression pledge. The young girl refused and ran off into the hedge. Sensing a possible trap the party continued after the suspicious changeling from the crime scene gate. Upon finding and confronting him, they learned his name was Danny and he had entered the Hedge as part of a challenge he recklessly made with the Summer court champion Damhnan and had just used his usual means of entering the Hedge, not considering how close the gate was to the scene of the murder. Upon hearing about the Swimmerskin, Danny insisted on trying to find her and the party agreed to help. As they were in the process of making a pledge to that end, Markus appeared.

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Session 9/5

Mark approaches the party as they are making a pledge with the Spring Court Fireheart, Danny, to search for and rescue the fish-girl changeling that had been spotted in the session prior. After sorting out the particular wording of the pledge we began tracking the girl from where we last saw her.

From there we got promptly lost being very deep in the hedge. A cricket (not named Jimminy) eloquently offered to lead us in the right direction of the girl if we would listen to his advice when offered within a reasonable time and place, until the next moon. Then everyone, except Alice gained the language merit for ASL so that we could communicate with Mute Max.

We found the girl in the clearing underneath an Ooze Willow. Being cautious, Marcus moved the girl and Danny a safe distance away from the tree, stabilized her, and began carrying her out of the hedge. Max of course, collected a sample of the “sap” or “ooze” that the maple was dripping.

There the cricket left us on a path leaving the hedge. While on this path we happened upon a little girl who looked exactly like the one we found near the “ooze maple.” Alice responded with holding both little girls at gunpoint and one accused the other of being a witch in disguise. During the bickering Marcus broke his ax and demanded silence. Stating that we can sort this out at a less ambushed by monsters-y place.

After progressing farther toward an exit, Danny pressed the issue. He stated that he did not want to bring a doppelganger monster into the real world with the girl and Max devised a test using his Iron jacks. When touching the iron jack it dispelled the illusion momentarily and Sarah noticed. Initiative was rolled and IT WAS ON!

Gunshots flared, claws were extended, axes were dunked and the hag was last hit by Sarah’s cold hands. Tusks showed up to congratulate us on the kill and lead us out of the hedge to tend to the wounds of the little girl. We were picked up and brought to a community center where Charity tended to the little girl. Inara and Archer came, being informed by Rumple, that the little girl (Mae Mae to Inara) was injured. Marcus ate all of the food in the kitchen then went with Jeremy to collect some money for a gunrunner. Sarah tagged a house to get a major hit of glamor.

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